Age of Empires
Bigdaddy
Photon man
E=mc2 trooper
hari kari
reveal map
no fog
homerun
bigbertha
Pepperoni Pizza
Quarry
Woodstock
Coinage
Steroids
Dark rain
Medusa
Jack be nimble
Flying dutchman
Gaia
DieDieDie
Mojo Jojo*
Quake 2
god
give all
noclip
give health 999
Warcraft 2
HATCHET Chop Wood in Two
Chops
AXE AND SAW Chop Wood in Two
Chops
MAKE IT SO Build Faster
GLITTERING PRIZES Adds
Gold\Lumber\Oil
ON SCREEN Displays Map
SHOWPATH Displays Map
NEVER A WINNER Keep Playing
After You Win
YOU PITIFUL WORM Defeat
UNITE THE CLANS Victory
SWAPMASK Fog of War Toggle
VALDEZ Adds 5000 Oil
DAY Displays "FIEF"
UCLA Displays "Go
Bruins"
TITLE Stops Title Screen
NOGLUES Turns Off Magic Traps
TOMBSTONE Stops Orc Traps
SKYCOB More Units of Oil
FASTDEMO Plays Demo Between
Levels
EVERY LITTLE THING SHE DOES
Full Magic
DECK ME OUT Full Upgrades
IT IS A GOOD DAY TO DIE
Invincibility
TIGERLILY Enables You To Warp
To Levels
ORC#1-14 or HUMAN#1-14(ORC3,
HUMAN3) Warps Levels
NETPROF Laser Show
TEXAS More Oil
ESCTASY Wins Scenario
Duke Nukem
dnkroz
dncornholio
dncashman
DNCLIP- walk through walls
(very unstable)
DNHYPER- steroids effect
DNSKILL#- set skill level
DNMONSTERS- toggles the
monsters off
DNVIEW- external Duke view
(same as F7)
DNSCOTTY##- level warp
(episode, two-digit level number). To warpto level 7 in episode
1, you would type dnscotty107. It is important toinclude the
zeroes
DNSTUFF- all weapons, keys and
power-ups
DNSHOWMAP- shows entire map
dnfuckoff
Carmageddon
* Type the following codes in during gameplay. These cheats are for the full version.*
Under Water Ability:
GOOGLEPLEX
Lots of money: GIVEMELARD
Pedestrians glued to ground:
SPAMSPAMSPAMSPAM
Giant pedestrians: SMALLUDDERS
Explosive pedestrians:
SUPERHOOPS
Hot Rod speed increase:
IGLOOFUN
Turbo pedestrians: FUNNYJAM
Lunar Gravity: IHAVESOMESPAM
Pinball Mode: MOOSEONTHELOOSE
Bouncy: CHICKENFODDER
Jelly Suspention:
BUYOURNEXTGAME
Pedestrians shown on map:
ILOVENOBBY
Pedestrian Electro Bastard Ray:
RUSSFORMARIO
Blind pedestrians: HAMSTERSEX
Pedestrians respawn:
NAUGHTYTORTY
Drugs: INTHELOFT
Grip-O-Matic tires:
BOYSFROMTHEBUSH
Pedestrian harvest:
TRAMSARESUPER
Vesuvian corpses: ISLANDRULES
Jupiter gravity: RABBITDREAMS
Free Repairs: SPAMFRITTER
Instant handbreaks: SPAMFORREST
Trashed bodywork: BIGBOTTOM
Commandos: Behind Enemy Lines
Žaidimo metu surinkite 1982GONZO. Paskui vienu metu paspauskite:
SHIFT+V Sekti vartotoja
SHIFT+X Teleportuoti pasirinkta
kommandos
CTRL+I Nemirtingumas
CTRL+SHIFT+N Pabaigti misija
Shift+F1/F2/F3/F4 Video
reimas
Kambariu slaptažodžius iveskite slaptažodžiu ekrane:
2 4JJXB
3 ZDD1T
4 RFF1J
5 K4TCG
6 MIR4M
7 7QVJV
8 K99XC
9 924BF
10 JSGPW
11 CMODD
12 JGHD3
13 PUUWW
14 WT348
15 139P0
16 L9IPV
17 5LIMV
18 YJOJG
19 YFCWJ
20 GDKWT
LBA 2
Remember by pressing down
the button 'X', you can dodge left, right, forward, backwards,
depending on which directions you press. This is particularly
useful if you can control the dodging to perfection, since you
won't be hit. Also, to get everything. Hold down SHIFT and type
"TWINSEN'S BACK"
Mortal Kombat 4
100% Combo for Johnny Cage
Pick Johnny Cage, then start
your game. Get as close as possible to your opponent, then hold
FORWARD and randomly keep hitting HIGH PUNCH. The game won't say
it's a 100% combo but you'll see.
NOTE: This does not work against Goro.
Alternate Costumes and
Weapons
At the player select screen
highlight your player and hold START then press C-UP two or three
times (depending on person) then release START and press A to
start game. Your fighter should have an awsome new costume and
they will take out someone else's weapon.
Below are the outfits and
weapons of each character. The number before each set of clothing
and weapon is how many times you will need to do the clothing
code.
KAI - (1) Red Outfit
w/Shoulder Strap (Ghurka Knife)
(2) Green Outfit (Ghurka Knife)
(3) Red Outfit w/Shoulder Strap
(Wooden Staff)
(4) Biker Outfit (Spiked Club)
RAYDEN - (1) Blue + White
Outfit (Warhammer)
(2) Red + White Outfit
(Warhammer)
(3) MKII Outfit (WindBlade)
(4) Red + White Outfit (Ghurka
Knife)
SHINNOK - (1) Red + Teal
Outfit (Battle Staff)
(2) Black + Yellow Outfit
(Battle Staff)
(3) Red + Teal Outfit (Long
Sword)
(4) Black + Yellow Outfit
(Boomerang)
LIU KANG - (1) Red + Black
Outfit w/Tanktop (Dragon Sword)
(2) Black + Blue Outfit (Dragon
Sword)
(3) Black Training Outfit
(Dragon Sword)
(4) Black + Blue Outfit (Dragon
Sword)
REPTILE - (1) Purple + Black
Outfit (Battle Axe)
(2) Red + Black Outfit (Battle
Axe)
(3) Original Lin Kuei Outfit
(Black Dragon Sword)
(4) Red + Black Outfit (Spiked
Club)
SCORPION - (1) Original
Yellow Outfit (Long Sword)
(2) Red Outfit (Long Sword)
(3) Unmasked Grey Outfit (Mace)
(4) Red Outfit (Black Dragon
Sword)
JAX - (1) Red + Black Outfit
(Spiked Club)
(2) Purple + Black Outfit
(Spiked Club)
(3) White Outfit w/Tanktop
(Battle Staff)
(4) Purple + Black Outfit
(Ghurka Knife)
REIKO - (1) Red + Black
Outfit (Spiked Club)
(2) Purple + Black Outfit
(Spiked Club)
(3) Red + Black Outfit (Dragon
Sword)
(4) Purple + Black Outfit
(Crossbow)
J. CAGE - (1) Blue + Black
Outfit (Bowie Knife)
(2) Red + Black Outfit (Bowie
Knife)
(3) Blue + Black Outfit (Ghurka
Knife)
(4) Tuxedo Outfit (Silenced PPK
Pistol)
JAREK - (1) Green + Brown
Outfit (Black Dragon Sword)
(2) Dark Brown + Brown Outfit
(Black Dragon Sword)
(3) Green + Brown Outfit
(Warhammer)
(4) Dark Brown + Brown Outfit
(Warhammer)
TANYA - (1) Yellow + Black
Outfit (Boomerang)
(2) Purple + Black Outfit
(Boomerang)
(3) Yellow + Black Outfit (Ice
Scepter)
(4) Black Princess Outfit
(Warhammer)
FUJIN - (1) Teal + Black
Outfit (Crossbow)
(2) Brown + Black Outfit
(Crossbow)
(3) Teal + Black Outfit (Spiked
Club)
(4) Brown + Black Outfit
(Battle Staff)
SUB ZERO - (1) Original Blue
Outfit (Ice Scepter)
(2) Unmasked Blue Outfit (Ice
Scepter)
(3) Half Frozen Blue Outfit
(Battle Axe)
(4) Unmasked Blue Outfit
(Dragon Sword)
QUAN CHI - (1) Blue + Black
Outfit (Mace)
(2) Red + Black Outfit (Mace)
(3) Blue + Black Outfit (Bowie
Knife)
(4) Red + Black Outfit
(Crossbow)
SONYA - (1) Green + Black
Outfit (WindBlade)
(2) Red + Black Outfit
(WindBlade)
(3) Green + Black Outfit
(Ghurka Knife)
(4) Purple Outfit w/o Hat
(Mace)
NOOB SAIBOT - (1) Original
Black Lin Kuei Outfit (Scythe)
(2) Unmasked Leather Outfit
(Scythe)
(3) Original Black Lin Kuei
Outfit (Scythe)
(4) Death Outfit (Scythe)
GORO - (1) Red + Black
Speedos (No Weapon)
Change Fighting Order
When at the "Chose Your
Destiny" screen, Press Start on the controler. This will
make the highlighed Tower rotate and a new line-up of fighters
will become sellectable, some fighters will even be replaced.
This is great to keep the 1 player game interesting.
Cheat Menu
On the Title Screen, choose
Options. Highlight Continues and hold Run and Block (C-Left and
C-Down are the default buttons for Run and Block) until a special
options menu appears. To exit the menu, highlight Exit and press
the A Button.
Options available to change:
Endings. Choose between On
or Off. Default is Off. If you choose On, the game will
automatically end after defeating the first Character in Arcade
Mode and you can view the ending.
Fatalities 1. Choose between On
or Off. Default is On.
Fatalities 2. Choose between On
or Off. Default is On.
Level Fatalities. Choose
between On or Off. Default is On.
Kombat Kodes
Kombat Kodes are entered at the
VS screen using a button to control each of the six boxes.
_________ _________ _________ _________ _________ _________
Box 1 Box 2 Box 3 Box 4 Box
5 Box 6
_________ _________ _________
_________ _________ _________
Player1 Player1 Player1 Player2
Player2 Player2
Low Punch Block Low Kick Low
Punch Block Low Kick
Level Select Codes
011-011 Goro's Lair
022-022 The Well
033-033 Elder Gods
044-044 Tomb Stage
055-055 Rain Stage
066-066 Snake Stage
101-101 The Dojo
202-202 Living Forest
303-303 Prison
Other Codes
001-001 Unlimited Run
002-002 Weapon Kombat
010-010 Disable Maximum Damage
012-012 Noob Saibot
020-020 Red Rain
050-050 Explosive Kombat
100-100 Throwing Disabled
110-110 Maximum Damage and
Throwing Disabled
111-111 Free Weapon
123-123 No Power
222-222 Random Weapons
321-321 Big Head Mode
333-333 Randper Kombat
444-444 Armed and Dangerous
555-555 Many Weapons
666-666 Silent Kombat
One Button Fatality
Enter the CHEAT MENU code shown
above, then turn on all three options. Now start the game and
defeat your opponent. When it says, "Finish Him!", get
close and press DOWN. When your character is fully down, press
HIGH PUNCH to perform a fatality.
Play as 007
At the character select screen
go down to Johnny Cage. Now hold START and press C-Up three times
(his picture should flip three times revealing a yin yang sign.)
When the match begins, Johnny Cage should be wearing a tuxedo.
Now take out his weapon (Forward, Down, Forward, Low Kick) and it
should be a gun.
Play as Goro
To play as Goro, select HIDDEN
on the character select screen, then press Up, Up, Up and Left
(the cursor will be on Shinok). Press Run and Block together to
play as Goro.
Goro's Moves:
Fireball: F - B - HP
Stomp: F - F - B - HK
Lung Kick: B - B - HK
Two Hand Swipe: F - F - HP
Play as Meat
In order to play as the
character MEAT you must go to "GROUP MODE" which can
only be played in a two player mode. Play every character in the
game (16 in all) and make sure you win every time. After you play
and win with the final character you can pick anyone, your
character will then be MEAT. He will have all the moves of the
character you selected but he will look ALOT different!
Play as Noob Saibot
After enabling the CHEAT MENU
code, go to the character selection screen and choose the
"hidden" option. After activating it, go Up, then Left,
then Right (which should put you on Reiko) and hold down BLOCK
and RUN. This should activated Noob Saibot when the match starts.
Noob's Moves:
Fireball: D - F - LP
Teleport: D - U
Pull Weapons Out Quicker
While you're doing a combo (eg.
multiple punches - HP, HP, HP, LP, LP, LP) press the directional
keys and buttons for your fighter's weapon (eg. Forward, forward,
HK for Scorpion's Jagged Sword), and it will be there in a flash.
NOTE: If you keep pressing HP or LP right after you pull your weapon out, you'll knock your opponent out before he/she can do anything about it!
View Endings Quickly
Enter the CHEAT MENU code then
turn on Endings. Start a game in 1 Player Arcade Mode. When you
beat the first opponent they will fall in a vortex. Your ending
will now appear.
"Little
Big Adventure 2: Twinsen's Odyssey" sprendimas
Walkthrough
with Story, by DarkSphere. Bear in mind there probably ARE
other
ways to solve some puzzles, and a few of the puzzles may be
switched in
order,
but this seemed to be the easiest and least painful way of
getting
through
them. Also, these are only the REQUIRED steps, there are other
things
you can do as well.
You
start off in your house and your Dino-Fly's hurt. Go to your back
room
(Get
the key first in the drawer next to it) And get your golden ball,
practice
with
the darts if you like. Go outside and go to your neighbor's first
of all, and
check
up on your old buddy. It seems his son is working in the sewers,
and
made
a very interesting map. Unfortunately, it's old and peeling from
all the
icky
stuff down there. We'll have to help him later. see your dinofly,
talk to
your
wife. Yep, this dino's sick all right. Listen to your wife and go
to the
pharmacy.
She also mentions picking up a piece for your car on Desert
Island,
so
remember that like a good husband.
Thief!!
Get Umbrella back for that nice little old lady. Hmm, whenever
you go
up to
this guy he runs.. we'll try sneaking behind him in
"Discreet" mode. Talk
to
the other man outside, he seems interesting. Oh, we have a
weather wizard?
Let's
go check him out.
Well,
OBVIOUSLY it's not his fault. It seems our good friend Raph the
lighthouse
guard (well not really our friend, a lot of people don't seem to
like
him
much) has disappeared. After asking his fiance where he
might be, we
find
out he was captured by the Tralu while taking walks on the cliff.
Go to
the
cliffs, you'll see a small entrance with a sign and a snake in
front of it. Go
through,
come out, and then proceed to the next cave. Careful, dangerous
jumps.
When you arrive, you will see Raph in a makeshift jail, crying
for you
to
don your old robe and help him again. So, off we go to become the
warrior
of
Sendell once again, (Or else this game would suck huh. *grin*)
Go
back to the Museum. The idiot of a clerk doesn't recognize you,
so you
must
pay to get in. Then you found out that you CAN'T get your stuff
back
because
the door to the control center is locked, and you can't get in.
Well.. if
you
look you'll notice two things: 1) It's on the second floor and 2)
The
window
seems to be open. Go outside, and climb in through the window on
the
2nd
story and unlock the door and the case holding your robe, then
walk down
and
don your robe.
BACK
to the cliffs. See the switch next to the open door, also next to
the small
room
with the table? There's 3 barrels blocking your way, right? Well
there's
something
special about that little golden ball of yours, if you aim it
right, you
can
knock switches with it. Throw your ball over and hit the switch,
that'll
cause
the gate to open and allowing you to go to the next room. Keep
going
through
the screens, it shouldn't be too hard to figure out how.. until
you get to
a
room with some big huge furry thing called "Tralu".
Let's
tango. You can figure out your own strategies to clobbering this
meanie,
but
my way is to go to "Sporty" mode, and run around, only
pausing to get a
throw
or two in. It also works to just go to "Aggressive,"
run in and clobber
him..
but I like my way better, and it's also safer, because you can
hide behind
the
rocks, though they break.
Ok,
that's done. Talk to our non-friend Raph, and then lead him out.
Zo will
be
there, and she will be extremely pissed, but only for a minute. I
mean hey,
you're
all-right, aren't you? Walk out with her. Now it's time to fix
this storm.
Walk
with Zo to the lighthouse (right next door) and watch in
wonder as the
wizard
does his magic.
Whoa,
not even I was expecting this. Aliens huh? Oh well. At least now
you
can
go to the other island, and these guys seem harmless enough, sort
of. Just
stay
out of their way, or they shoot you. Not any worse then your
typical FBI
agent.
Buy a ticket for the ferry, and launch off to Desert Island. Go
see the
healer
like you were supposed to, and ask him about the cure for your
Dino-
Fly.
Oh, sorry, he's not home. Well, see that black striped bottle in
the back?
That
right there is Gallic acid, guaranteed to rid anything of tarnish
and it even
helps
brighten up and repair old papers. He won't mind if you take it
would
he?
Well, the maid doesn't seem to care, so go right ahead, and keep
it safe.
Go
find your inventor friend. His house is the small house next to
the beach
with
something resembling a brown boulder next to it. Well, it's a
spaceship
under
a tarp, but don't worry about that now. Ask him for the car part,
and
he'll
give it to you. The maid mentioned a School of Magic, but we
don't have
time
now for magic tricks unless necessary. Buy a ferry ticket and go
back
home,
give the car part to your wife. She tells you Baladino (Inventor)
forgot
to
give you a radio, so you have to go pick it up. She'll call you
when the car is
finished.
Remember
our Neighbor friend? Go give him the bottle of Gallic acid for
his
son's
map. That will clear the crap on it, and allow you to read it.
He'll also
give
you his son's Pyramid Key, which will allow you to open that door
in the
middle
of the sewers. Now go get a ticket and take the ferry back to
Baladino
to
get his radio. Right after leaving his house, your wife calls.
She tells you
that
she fixed the car and is bringing it to Desert Island for you.
She'll leave it
by
the harbor and go shopping. Go pick it up, and drive around.
Notice the car
also
comes equipped with a gun, (Press and hold ALT) and won't fall
off
edges.
Pretty convenient.
Now
it seems is the time to look around for that school of magic, as
you have
no
other options. As you talk to the people, they seem to mention
people
coming
from around the hotel on the left side of the island. A quick
drive over
there
should clear things up. Inside you'll see the hotel manager, and
two
drunks.
The manager mentions his safety for the women's sauna, and you
notice
a ladder behind him. Remember the snake charmer on the roof? hmm.
Let's
test something.
Go
into the ladies sauna. Listen to those women scream. As you
leave, the
Manager
will threaten you with your life. Start to leave, and then you'll
notice
that
he left his area open, giving you access to the ladder. Climb the
ladder and
talk
to the Snake Charmer. He will tell you that the School of Magic
is hidden
inside
the Cemetery. Drive over to the cemetery. Well, it's locked.
Park
the car near the gates.. and walk around the mountain to the
left.
Eventually,
you will see two brown dead trees next to the mountain. Go up to
them.
under the branch of one of the trees will be your passage inside.
Go
inside
the Cemetery, and to the second room. You can talk to the sad
elephant
if
you want. In the second room, you will see rows of tables, and
some stairs
blocked
by a locked door. You will also notice some strange see-through
blue
ghosts
moving in and out of the tables. You must walk through them, but
if
you
touch them you will get hurt. Look for a pattern in their
movement.
Finally
you will see a treasure chest, but don't go up to it, just yet.
Remember
"Indiana
Jones?" This is one sensitive floor if I've ever seen one.
Tip-toe
the way up to the chest, get the key, and tip-toe back. Maneuver
your
way
back through the bluish ghosts, and unlock the door. Run through,
and
talk
to the mistress. Wow, times must surely be tough. Even you,
Twinsen,
savior
of the planet must pay to join the School. Hmm. Hope you have
enough
cashes.
If not, I know a way we can rack up some. Get back in your car,
and
head
for the Temple of Bu, now a Theme Park.
Buy
admission (or run if you want, you will have to beat up a cop
though) and
go to
the balloon game. Hope you've been eating well, because these
look like
a
good way into the temple. Try your luck with the dart game. It
shouldn't be
too
hard. Once you win, take your prize. Yep, just as I thought. In
we go! Ok
now
you should be in the passage down. You're on the top of three
levels, with
mushrooms
on four boards below you. each of those has 30 cashes, so try to
get
as many as you can. You can keep cycling too, after you leave the
temple,
play
the dart game again and jump back in. Also, I think the more
mushrooms
you
collect the better stuff flies down, but I'm not sure. Experiment
with it if
you'd
like. I usually
Once
you have more than enough cashes (You can always come back also)
go
back
to the School and become a student. The Headmaster will assign
you
three
tasks, which you must do in order to get your diploma, and he
promises
that
during one of the tests you will receive something to help your
Dino-Fly
fly.
Go in the back room and try the Blowgun Test. Though it looks
hard, it's
really
not that difficult. Try your own way if you want, but here's how
I did it.
First,
hit one marker. As it hits, turn yourself to the left a bit and
throw
immediately.
Keep turning and throwing, and you should hit them all in
succession.
You will receive a dinky blowgun for your effort.
Now
on to test number two, the Flower. Leave the cemetery and hop in
your
car.
A little to the north of the Cemetery, you can see a rocky hill,
two brown
boards
on two different hills, and a pretty yellow flower on what seems
like an
inaccessible
hill. Well, it's accessible all right. Drive around the hill
without
the
flower on it until you find a place that you can drive up. Drive
across it
and
you will reach the board. When you drive over it, you will jump
over to
the
other hill. Drive over the flower to pick it up, then head back
to the School.
Give
the Headmaster the flower, and he will give you in return a Horn
of
Healing.
FINALLY,
we can cure our Dino-Fly. Buy a ferry ticket (last one for a
while)
and
go back to your Dino-Fly. Use the horn on him a few times, until
he stands
up
and says he's ready for you to ride him. Now ride him over to the
"Island of
the
Dome of the Slate." This is the most difficult test, and
requires patience,
skill,
a pen and a piece of paper. (You'll find out why in a second)
When you
land
on the island, you will find yourself outside the dome.
To
the left of the door is a sign, and on the right is a placard.
READ THE
PLACARD,
your life depends on it! Well, it's not really much of a placard
is
it.
It is the entire maze. Copy this down on your paper SQUARE BY
SQUARE.
Or if you feel REALLY bored, go without it. Entering the Dome,
you
will see that the entire maze is invisible save for the square
you're
currently
standing on. Go through the maze, picking up the items if you
want
them.
After leaving the Dome, the Wizard will appear outside and give
you a
Magic
Slate, so you can copy all maps you see onto it for future
reference. He
also
invites you back to the school.
Fly
back to Desert Island, and head for the Cemetery. Go on in, and
talk to the
Headmaster.
He gives you your Wizard's license. Unfortunately, he doesn't
have
a costume for you to use, so you'll have to go and get it from
the flying
salesman.
He usually flies around the hotel, so look over there for him.
When
you
see him, show him your license. He'll sell you an outfit and a
beard for 50
cashes.
If you don't have the money, go and get it from the Temple of Bu
like
before.
Once you're wearing your wizard's costume and beard, people won't
be
able
to tell you apart from the other wizards, which will help,
because the
Headmaster
asked you to locate his other wizards who have just recently
disappeared.
Before you do anything else, go to the Temple of Bu and MAKE
SURE
you have more than 120 cashes, you will NEED them later.
Start
asking people about the wizards disappearing. They will tell you
they last
saw
them at the hotel, talking about some sort of meeting. Head over
there and
towards
the sauna, when an alien stops you and asks you to join him.
Well,
you're
looking for the wizards aren't you? And he knows where they are,
doesn't
he? These are the times when heroes must trust their own guts and
go
blindly,
knowing full well that if this guy does anything, you'll mash him
into a
pancake.
Hmm..
the old secret-base-under-the-gentleman's-sauna.. how original.
Well
they
loaded you onto their spacecraft, and you're flying towards their
home
planet
now. Pick up the translator on the floor of the spaceship so you
can talk
to
them, and then go to the tourist booth on the ship, it's the far
left terminal.
Upon
landing, they'll ask you to follow them, so, do it. My mistake,
but it
doesn't
seem like you have a choice now anyway, there's just too many of
them
to
deal with. Go into the room, and follow them up the shaft.
Oh
sorry I thought I lost you. So you were arrested huh? It seems
they've been
looking
for you for some strange reason. Joe will come and talk to you in
your
cell,
and tells you about the missing wizards. So it seems these guys
aren't
really
as nice as they seemed. They want to kidnap Twinsen's children!
This
will
cause the guard to flip and try to stick him back in his cell.
Pound the
guard.
Now that you know where the wizards are, it's time to get back
home.
Besides,
you got to save those children!
You
can free the Fly if you want. Beat up all the guards, then run
down to the
main
area with the two force fields next to them. Hit both switches,
but go
down,
not into the small room to the front, it's a guard room. I can
sense 3
guards
in there just waiting for you. When you get out, you will be
fenced in a
small
area with a robot. Kill the robot, and he'll destroy a nice exit
for you.
Exit
through the hole and run around towards the alien dogs' kennel.
Go
through
the kennel to the building on the other side. Make your way down
the
corridors
and past all the guards, because time matters now. When you get
out,
you'll notice you're at the shuttle port. Two guards will notice
you. Start
running,
or fight them. Head for the spaceship! Ok we're in the spaceship
now,
but
something's missing. Why isn't it working? If you remember what
the first
ship
looked like, you'll notice the little disk that looks like a gear
is missing
from
the third terminal, I guess this is their key.
Exit
the shuttle, and head for the tall building near the shuttles.
Pummel the
guards
and head for the top. AHA! There it is. See it over there on the
right,
turning?
You'll have to beat up the guard and maybe even the two
scientists to
get
it, but you must get it. Get the key, and you can fool around
with the levers
if
you want to, causing some other spaceships to crash. Head back
down the
tower,
out the tower, and run into the spaceship. Place the disk in it's
slot and
blast
off back home.
Looks
like you need a little work on your landing. The ship's smashed,
but you
made
it alright. Zo should call around now and tell you the bad
news, you're
too
late. Not only have the aliens took the children, but they also
took control
of
the island! Head home, and Zo will tell you that Baladino
wants you to join him on the Emerald Moon. He also left you a
jetpack in Package Claim, which you might want to pick up.
Off
to Baggage Claim. This is why you saved all that money from
before,
because
it's a lot harder than it looks. The man behind the desk will let
you in.
Once
down there, you have two options. 1) Try to get the box yourself
(Never
completed
it) or 2) Pay the man lying down 102 cashes to move it himself. I
did
the second one after countless hours of playing with the package.
Now,
you
can hover over water as long as you don't fall.. you have to go
off a shore
or a
gradual dip in order to hover over the water.
Now
we have to figure out a way to get a spaceship and go to the
Emerald
Moon.
Zo told you that the Aliens took over the Temple theme park
and
turned
it into their base, so chances are you can find a decent
spaceship in
there.
Before you go however, there are a couple things you need to do
first.
The
Weather Wizard was saying how if he had a special pearl he could
cast a
lightning
spell, and there is also local rumors of a protective spell on an
island
off
of Desert Island. But first, the pearl. On Desert Island, next to
the harbor,
is an
alien with a gun behind some boxes, and a trash can over off
further. In
between
them is a small path that you can walk through which leads to a
wooden
dock. On the dock is a bell. Ring the bell and a small turtle
will come
up to
you, and offer you a ride into a small cave. When you're inside,
you
should
see one big mother of an oyster behind a pit of spikes. You can't
jump,
but
you can fly. Use your jetpack and hover over to the oyster, and
take the
pearl.
Have
you ever looked through the telescope on top of the hotel on
Desert
Island?
If so, you recall seeing a small cave on an island? Go over to
the hotel,
and
when you can see the island, use your jetpack to cruise across
the ocean to
the
small cave. Inside, you'll have to go find a place to land, while
avoiding
bats
and fireballs. If anything touches you, in the water you will go,
so be
careful!
When you land, You should see some skeletons, which you should
kill,
and two wooden crates. This part gets tricky.
The
idea is (once the bad guys are gone) to stack the two wooden
crates on top
of
each other, on the upper level to the right so you can jump up to
the top
small
passage. Only those of you actually IN the area at the time of
reading
this
will understand what I'm saying. You can do it any way you want,
but
what
I did was move one box onto the elevator on the right. Then I
went to the
other
elevator (jumped the pit of spikes) and threw my ball at the
switch. Up at
the
top I pushed the other crate so it would fall on top of the crate
below it. I
went
into "Discreet" mode and hit the switch on the floor
with my ball, and
jumped
on the boxes as they rose up.
After
you pass this, the rest should be pretty simple. Keep going until
you find
an
area with a wooden walkway down, and a big nasty demon with a
spiked
back
walking around, guarding something locked in a cage with bars of
Ice.
Again,
kill this any way you want, but what I did was stay at the top,
go in
"Discreet"
mode, and toss my ball down hitting him. When he spat at me, I
ran
behind
the wall, then repeated until I killed him. The thing in the cage
is the
protection
spell, definitely worth the effort, since it can be used while
flying in
the
hoverjet.
With
the pearl, go back to Citadel Island and drop the pearl in the
not-boiling
cauldron
in the Weather Wizard's Tent. You should now get the lightning
spell
which
you can use to get Sendell's ball from the Sewers. Head for the
Tavern,
and
in there, kill the guards. Grab the key from behind the kegs in
the bar, and
enter
the cellar. You can't see it, but follow the path around until
you fall in a
hole,
in the center of the sewer. If you don't have full magic you can
get more
by
searching the pot and barrel. Put the pyramid key down on the pad
and
enter
the cave. You will see a big ice ball in the center. The only way
to open it
is
with the lightning spell, which you can only use with full magic
power. Keep
going
out and getting more magic if you're not full yet. Then use the
lightning
on
the sphere to get Sendell's Ball.
Now
onto getting off your planet and getting on the Emerald Moon. Go
to the
New
alien base (AKA Temple of Bu Theme Park) And go inside the cave
(Since
you can't go down the well again) Ride on that little trolley
thing. Now
this
gets hard to explain. The point is to direct yourself (1) Towards
the road
that
takes you down a level and (2) To where you get the key. You can
fix
where
the cart will go by hitting the arrows with your magic ball.
That's really
all I
can say, and you don't really get hurt, it's just time consuming.
Once you
get
the key, hop off the trolley and look for a ladder and a door. Go
in the
door.
You
are now in the center of the Alien base. Right takes you to a
boat, which
my
guess takes you to the sauna, but I'm not sure I never rode it.
If you go
Left
(Left side of the screen) You will pass a locked door, and end up
in a
sleeping
quarters where two guards are out cold. Kill them in their sleep
if you
can,
or when they wake up. Search their stuff to find a key, and go
back and
open
the locked door.
Now
we're heading deeper into the base. Kill or avoid the aliens as
you go
through
this maze. You should see the spaceship on the left when crossing
a
small
bridge, go to it if you want. You will see that a) You don't have
that darn
key,
and b) There's some sort of suit in there. You can't use the suit
yet, but it
sure
looks important. Go out and continue across the bridge to an
elevator.
Those
of you who played LBA1, this is where the spiked rolling pin fell
down
and
chased you through the temple of Bu. Now there is an electrical
bridge.
For
fun, walk on it, but if you don't want to die fly over it,
turning it off when
you
get to the other side. Kill the guard, take his key and open the
chest. Now
you
have the spaceship key. More guards will run after you now, and
simply
turn
the bridge on again when they are on it, then turn it off when
they're fried.
Go
back to the spaceship and blast off!
Upon
landing, the door blocking the spacesuit will open. Walk into it,
and then
walk
outside. No one knows you're not an alien, so feel free to talk
to the men
outside,
they will tell you where to go. Go to the welcome booth, and now
that
your
suit is off, you must kill the guard. Look at the map on the
north-right
wall
and it will copy itself onto your magic slate. It will also tell
you where
Baladino
is being held. Turn all the switches from Red to Green so you can
go
freely
through the base. Go to his cell, and free him and his alien
friend. Now
make
a dash for it.
Oh
no, they got the Alien engineer! Remember what he says, head for
Island
CX!
Upon leaving, you should find yourself stranded on the Esmer's
original
planet,
Zurich. (I think that's what it's called anyway) Your inventor
needs
some
special Gas for you to go on, and he can also boost your pack.
When you
ask
around about Island CX, the only one who will take you there is a
drunken
old
man who charges 100 zlitos for a trip. Start searching through
trash cans
or
pawn some of the stuff you have now until you have 7 zlitos, and
go inside
the
casino. If you run out of money, you can go outside and search
the trash
again.
Keep
playing until you have around 75-80. The game won't let you get
100,
because
you have to do something else first. Have you won the super
jackpot
yet?
It's the key which lets you go into the golden room next door.
When you
enter,
you'll see an alligator dressed in a game show getup who will
invite you
to
spin the wheel for your fortune, so go for it.
Wow,
that looked like it hurt. Sorry about that. But now, it's
personal. No one
can
treat the savior of Twinsen like that and get away with it,
right? Time to
go
back in there and "regulate." Go back in the casino
when you have enough
zlitos,
and keep betting again until you get 75-80, and a key. Go back in
there,
and
instead of spinning the wheel, start bombing on the host. His
friend will
drop
down again, and so you have to fight them both. Even though you
don't
loose
energy, a few hits and you're thrown out of here. My best idea
would be
to
use the protection spell and pick one of them to attack, then
when he's out
you
can get the other with less of a problem.
Hmm,
once you beat them up, a new area opened up. However, your
jetpack
isn't
powerful enough to get you across that pit, so we'll have to wait
until we
get
the special gas. Go back to the sailor now and pay him, and he
will instead
take
you to the "Island of Celebration," the island where
the Dark Monk is
supposedly
from. This time the guards recognize you, and you'll have to
fight
your
way to the top in order to talk with the CX survivor, the
salesman who
the
sailor was telling you about. He will tell you that Mike's gang
in the bar on
the
base will take you to CX.
Go
back to the base. Go in the bar and ask around for Mike. Since
they won't
let
you see him by choice, you need to use force. The guards can be
killed from
a
distance or up close (The guards who are the only ones LOOKING
like
pirates)
and I suggest using the ball. When you kill the one with the key,
go in
the
room up the stairs and talk to Mike.
Time
to find someone else. Mike will tell you that he can't take you
there, but
someone
in the Hotel in upperground can take you there. Unfortunately,
the
upper
area is closed now, so we'll have to do something else. Why not
take the
time
to go looking for the gas? Talk to the Gas Station's owner to
find out that
there's
no more gas left, and the shipment from the Gas Refinery Island
hasn't
come
yet. Ask the taxi driver to fly you there.
When
you arrive, you'll notice that they are all digging for
something. It seems
they
have lost a fragment of some sort, and can't continue the
ceremony
without
it. If you go to the infirmary, you'll see it was turned into a
day care.
Talking
to the only older child will reveal that he has lost the key to
his
parent's
closet, and a mechanical owl took the key. Also you should buy
the
Pickaxe
that the lady is selling, it will help you later. But though it
doesn't look
like
you can get in, you can. Next to the refinery are two pipes.
Inspection of
the
fence shows that it's been bent down here. You can jump on the
lower pipe
then
over the fence.
Inside
the Gas Refinery comes a new danger. You have to watch for sprays
of
deadly
fumes that can even knock you into the labs. It's very difficult,
but it
can
be done. In the beginning, you must turn the wheels then jump
across the
gas
pit. Every time you turn a wheel, a fume pipe will either turn
off
permanently
or for a limited time. Just keep trying and proceed through the
maze.
There are little red panels on the walls with keys inside them,
just go up
to
them and use ACTION to open the case. One room before you get to
the
gas,
you will see a chain door and dogs behind it, along with manure.
(EWW!)
Turn
off the steam shooter, and throw your ball at the Scientist. He
has a key
for
you, once you kill him. You can get the key with your ball, it
seems to
home
in on keys and pick them up for you. Once you get the gas, exit
the
refinery
and give the gas to Baladino.
Baladino
will rev up your Proto-Pack, making you fly higher and faster.
Now
there's
two ways to get to the Hotel. 1) Go into the casino, and go to
the back
room.
Fly over the water and open the door. You'll be behind the
casino, and
fly
down the water and veer right. Follow the path to the top. 2)
Kill the
guards
blocking the bridge, and walk behind the casino. Use the jetpack
to fly
over
the river to the other side, and walk up the path to the top.
Once
you're at the top, find the hotel. Inside, there will be a
bellboy who won't
let
you in. Kill him and take his key. *Rule of Thumb* I know I
should of
mentioned
this earlier, but there's a way to know who you can and who you
can't
kill. When you hit someone and star(s) come out, you can kill
them. The
more
stars, the more damage. If stars do not appear either you can't
kill them
at
all, or you need a more powerful ball. Ask around for Mr. Jhonny
Rocket.
He
will be reclining next to the pool. Follow him to his room when
he asks.
Mr.
Rocket will tell you YET AGAIN that he himself can't take you
there, but
the
owner of the souvenir shop on the home base can. He gives you a
ring
which
shows that you are a rebel against Dark Monk, and identifies
yourself to
all
the Dissidents. Go back to the main Island, and to the Twinsunian
souvenir
shop.
Show him your ring. Also, buy the Memory Reviewer. He will open a
secret
panel behind him, and you will meet with your fellow rebels
downstairs.
After
talking with them, they will send you to the Island of Francos to
go down
the
elevator to the under-gas. They will also give you a laser gun,
but you need
a
crystal from the Lava on the Island of Celebration.
First
let's get the weapon. There are again 2 ways to get the crystal.
(1) Go to
the
Island of Celebration, and climb it. Next to the building is the
top of the
volcano.
use your jet pack to fly across the lava, and climb down the
ladder.
fly
over to the crystals with the protection shield on, (Sea Monster
rises) chip a
piece
off with the pickaxe, and fly back up and around. (2) Go to the
Island of
Celebration.
Next to the boat is some water. Kill the guards, and fly over the
water
around the mountain. You will see lava drip down. with the jet
fly up the
last
lava flow, and land on a rock that's coasting down. Jump from the
rock to
the
ladder, and climb the ladder. Use the jet + protection spell to
get to the
crystals.
Chip a piece, then fly back. Now your gun should be fully charged
and
set on 'Shake - n - Bake', let's go out and kick some ass.
Now
off to the elevator on the Island of the Francos. Hop the fence
again, and
ready
your laser pistol. Make your way towards the west harbor base
(The
area
you haven't been to) and go inside the hallway. You should see
two closed
doors,
and switches on the far end. Kill the guards, then shoot the
switches to
open
the doors. The correct combination from Left to Right is: Up,
Down, Up,
Down.
You will get to the harbor. This is pretty simple, run to the big
catamaran
and sail to the Elevator to the Under-Gas.
When
you get there, you will be on a small little Island. In front of
the door
will
be a HUGE 4 armed Gorilla. Brace yourselves and save, this one's
even
harder
than he looks. I'm not sure if it's the right way, but it worked
for me,
and I
only died once. What he does is pick up crates and hurl them at
you, or
just
simply smack you very hard. I kept shooting him with the laser
gun, and
occasionally
if you time it right he will throw the crate to the side, or miss
you.
I
also shot the crate in his hands once or twice. But this guy is
TOUGH. Once
you
kill him, you'll get a key to the inside.
Go
into the elevator and down to the underground world. Kill the
scientist (I
call
the guys in white scientists) and open up the laser field by
hitting the big
red
switch with your ball in "Discreet" mode. Now you are
open to a whole
new
world under the planet, and excuse the pun, but it's hell down
here. You
need
to somehow make your way over to the Mosquiettes village. Run
past the
Construction
Co. Building and into the mine on the right. I don't know why
this
part is useful yet, but it REALLY seems useful. In the mine, go
through
and
try to find ALL the gems. You can also pick up a glove that lets
you catch
and
throw fireballs, along with a fragment of the key. Great place to
test out
your
flying abilities with your Super Proto-Pack, and don't forget to
use the
Protection
spell over lava!
I
retrieved all this stuff then left the mine, finding nothing
better to do.
Continuing
down the path, past the Oil Rig, And Ferriman (Since he wasn't
there)
I found another cave. Inside was a man asking for a slice of
tart.
Continuing
through I found some mice-men who made the tart for me, and
after
fainting from the bad taste I gave it to him. He gave me a key to
the Dark
Monk's
chapel, so I went in. Inside, I found a man and two boys. The man
told
me
that in order to talk to the ferriman, I have to seek out his
housemaid and
tell
the maid to teach me the song. The maid taught me the song of the
Ferriman.
I called the ferriman and gave 4 gems, and he took me across to
the
Mosquiettes
Island to talk to them. Once I was there, I picked up another gem
on
the shore and talked to the first Mosquiette I saw. He took me to
see the
queen.
I showed her my ring of dissidents and she promised to help me as
long
as I
passed her test of truth. I stayed in that arena a while, then
figured out that
the
key must be in one of those metal balls. So I started smacking
them.
Eventually,
I found it, and by sheer luck, the weapon as well. For me it was
in
the
right-hand door, but it may switch.
Oh
no!! We're under attack by the Empire! I drastically tried to
find the queen,
I ran
and climbed all over the place, fighting soldiers as I went. She
was
nowhere
to be found, they must have captured her. I decided to head to
Volcano
island, I was running low on gems and also, I remember hearing
one
of
the Mosquiettes mention it briefly. On my way out of the island
though, I
found
a hole in the wall which I climbed out of, (not down the rope but
in the
same
room) and Went across the bridge. There I found another fragment
of the
Key,
adding up to two. The flying walrus can only be killed with the
glove,
just
knock his fireballs back at him. It takes around 5 or so, and is
pretty
tedious
to do. Then I called the Boatmen and paid him, ad headed for
Volcano
Island.
Sure enough, after careful examination, I found a few of them
hidden in
a
cave on Volcano island, but the queen was gone. They took her to
the
Building
Company on the main island, so that's where I headed.
Inside
the Building company (Front door, the side just takes you to an
empty
warehouse)
I made my way through, and if you need money beat up the
manager
and push the statue to the side. He has 150 zlitos in there, and
it
refreshes
every time. There is this door you can not pass because every
time
you
go through the gate it closes. Well, I have a better idea. It's
creative,
tricky,
but like they say in the movies, "It's so crazy it just
might work."
Go
back to the mine with the gems, near the Building Company. Do you
see
the
conveyor belt? Well, there's a belt in the warehouse, and also a
ladder up
there.
Those boxes HAD to come from somewhere, don't they? I jumped on
the belt and it took me to a room where a worker was boxing the
jewels, and
shipping
them off. I killed him, then hopped in a box. Be VERY careful
here
though!
Both levers have to be UP, or else the lid might go on top of the
box,
sealing
you inside.
Once
in the warehouse, I jumped onto the higher boxes and over to the
ladder.
If
you don't catch it, you can simply go back to the mine and go
over again.
Aha!
The ladder lead to the roof. From there I hopped over to the
other
building,
and landed inside the prisoner's cell!! The Queen gave me the key
to
the
passage. Remember how when you were escaping from the Mosquiette
Island,
you saw the empty throne room? Well, the chair had a keyhole, I
think
that's
the passage. I'm going to go check it out.
Well
I got good news and bad news. The good news is, I was right, that
throne
DOES
lead to the passage. The bad news, is that the throne isn't empty
now.
When
I finally made my way there, I found two gunmen guarding another
of
those
hired assassins, this one a big goblin with some armor and a
sword. I
used
the protection spell while I killed the two guards, then again
when I
charged
the big guy. I lost one or two lives, but I've got 9 boxes now I
think so
I'm
doing fine. Besides, if you save a lot, you don't need clovers
anyway. Off
down
the passage I go.
Now I
am on island CX. It was a small passage, but now I'm on the
island
itself,
FINALLY. I searched around, went through the bottom floor door
until
I
found a way to climb up, then went inside the center. After going
around
there,
I finally met the Emperor (I think) I killed him, but he hit the
switch to
trigger
the moon! Now the moon's heading towards my planet! It turns out
that
some
guy APPEARED and said he would be Dark Monk, so he must be
relatively
new. After the reactor was started, Sendell told me to get the 4
fragments
of the key, kill Dark Monk, and go back to the well of Sendell.
So
off I
go. I also grabbed the Emperor's sword, sweet little thing.
If
you've been following this, you should have two fragments
already, the
Mosquiettes,
and the Wannies. Which leaves the Francos fragment, and one
other.
Let's go get the Francos one. Both of the two fragments should be
in the
upper
area, so we have to go ALL the way back through the underworld
and
up
the elevator to get there. Once you get to the Francos village,
it's time to
remember
some things from your previous visit. Everyone is looking for the
fragment.
The only one who KNEW where it was has been eaten by a monster.
People
think he left a clue in his cabinet. Unfortunately, the owl stole
the key.
So we
have to get the owl. Remember the dog? The dog said that the owl
used
that
little hole next to the house as a home, so maybe it's in there.
Let's go
check
it out.
Well,
can't kill the dog blocking it, and can't kill the owl, or the
sea monster, I
wonder
what I should try now? I've run around and talked to everyone in
the
village
it seems. Oh, I found the key! There is another niche next to the
Burgermaster's
(Burger King joke?) house, to the right of it. In there is the
key.
Go
back to his house and open the locked cabinet. The note will help
you find
out
where to dig to get the fragment. If you can't understand it,
then try this. It
says
put your back to the tree, and face the bazaar. (Not the 3 dome
one, the
bazaar
where you bought the pickaxe) Be in Sporty mode (He said
sportive)
And
go about 5-7 steps, until you're on the grass. Turn around and
use your
pickaxe.
Look around that area.. You will be standing on a small patch of
grass
facing the tree and some rock in front of you that looks like
normal
ground.
On to
the Ceps fragment, the last one. Well, we've gotten the
Mosquiettes key,
and
the Wannies key, the two underground races, and we got the
Franco's
fragment,
one upperground race. The only other race is the one at Otringal,
which
means the fragment MUST be hidden inside the emperor's house.
After
all,
if he IS emperor, he should have one of the fragments as a sign
of power,
right?
Go to his mansion on top of the hill, and kill the guards with
your
sword.
One of them has a key which you can use to get inside. Inside is
what
could
have been a pain in the ass maze, but they decided to put the
fragment in
a
very easy spot. Upon entering, get the key in the chest and go
into the door
on
the top right of your screen. Keep going in that direction until
you can't
anymore.
Then go to the top left, and go until you see the three little
people in
front
of a double door. Get the key, go in there, and fight your way to
the
statue.
The statue will come alive, revealing a very ugly, but even
easier boss.
I
didn't even need protection spell, and never got hit. Go into
aggressive mode,
and
use ALT with your sword and just keep thumping him until he dies.
Now
that we have all 4 fragments we have the full key, along with the
last
level
of magic, (Woo Hoo!) and cool fireballs. On to the Dark Monk's
temple,
on
the one and only Celebration Island. Once I got there I scaled
the mountain
and
went into the temple in the middle. I placed the key in the
center then
stepped
outside.. HOLY SHIT FUNFROCK'S BACK!!! The Dark Monk was
FunFrock,
back from the dead or wherever I sent him! This guy must die,
I've
had
it up to here with his crap. Twinsen even tells him off..
"FunFrock, you
suck
big time. I'm gonna take you out, and I DON'T mean for
pizza!" (Yes he
actually
says that!) After this little talk, I'm chasing this guy down.
Go to
where the pillars have risen up. Jump from pillar to pillar, then
onto the
book,
up the arm, and into the cave. You will then see the wizards
trapped in a
barrier.
Turn the monitors off in this order: 2, 1, 4, 3. Then hit the
lever, and
they
will all be free. The wizards will blow an opening for you in the
gate
allowing
you to climb higher. There you will meet FunFrock again, and he
will
start
to lower the children down. The chase is pretty easy to figure
out, except
on
the 3rd floor. You will get a key, run through a gate, and you
will see a
green
tile and two elephants but no way down. If you kill the elephants
the
passage
will open. Chase after the children until FunFrock is walking
towards
the
chain holding them up, and he tells you that it's too late, then
put your
shield
on, run at him, and kill him before he can kill the children. In
my game,
I
didn't make it, but it doesn't seem to matter.
Once
the real FunFrock (The one that doesn't flash red) and all fake
FunFrocks
are dead.. walk to the lava where the children are, or to the
right
side
of the lava if they're not. Maybe there is a special ending if
you saved the children, maybe there isn't. The ending you'll have
to see on your own, and I find it outstanding. But I have to hand
it to the programmers, they pulled off
an
exciting, fun-filled game, once again, just like the first Little
Big Adventure.